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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Thoughts, ideas, and rants of a coder. But in a more humorous manner than most (hopefully).</description><title>Mr. Cham</title><generator>Tumblr (3.0; @mrcham)</generator><link>http://mrcham.tumblr.com/</link><item><title>Blog Moved?</title><description>&lt;p&gt;We&amp;#8217;re packed and ready to move to a new blog. The new blog is at:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.moarbits.wordpress.com"&gt;http://www.moarbits.wordpress.com&lt;/a&gt;&lt;/p&gt;</description><link>http://mrcham.tumblr.com/post/27063526060</link><guid>http://mrcham.tumblr.com/post/27063526060</guid><pubDate>Thu, 12 Jul 2012 14:30:11 -0400</pubDate></item><item><title>Airspace2D: Flash Game Released</title><description>&lt;p&gt;I had just stared learning AS3 and using a lot of tutorials and painstaking logic and error-fixing, I made my first professional game, &lt;strong&gt;Airspace2D&lt;/strong&gt;.&lt;/p&gt;

&lt;p&gt;&lt;span&gt;Play Airspace2D:&lt;/span&gt; &lt;a href="http://www.kongregate.com/games/Fablebite/airspace2d"&gt;http://www.kongregate.com/games/Fablebite/airspace2d&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;It&amp;#8217;s looks simple but the coding is far from it&lt;/p&gt;

&lt;p&gt;&lt;em&gt;&lt;span&gt;&lt;strong&gt;Features:&lt;/strong&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;AS3 One Frame Coding&lt;/li&gt;
&lt;li&gt;Enemy AI&lt;/li&gt;
&lt;li&gt;2D Multi-layer Virtual Star Map System&lt;/li&gt;
&lt;li&gt;Garbage Collection (useless objects are deleted)&lt;/li&gt;
&lt;li&gt;Kong API Implementation&lt;/li&gt;
&lt;li&gt;13 Extensive Classes&lt;/li&gt;
&lt;li&gt;User Controlled Game Objects&lt;/li&gt;
&lt;li&gt;Artificial Enemy Movement Classes&lt;/li&gt;
&lt;li&gt;Sound (still needs a lot more work)&lt;/li&gt;
&lt;li&gt;Collision Detection with every Instance&lt;/li&gt;
&lt;li&gt;OnLoad Fuctions&lt;/li&gt;
&lt;li&gt;Variable Checking (Every 1/30 of a second)&lt;/li&gt;
&lt;li&gt;Reset Logic&lt;/li&gt;
&lt;li&gt;Health Meter&lt;/li&gt;
&lt;li&gt;Mini-Bosses&lt;/li&gt;
&lt;li&gt;Final Boss Battle&lt;/li&gt;
&lt;li&gt;Score System&lt;/li&gt;
&lt;li&gt;Server-Side High Score System (still need to test)&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;&lt;em&gt;&lt;span&gt;&lt;strong&gt;Object Art Concepts:&lt;/strong&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Power-up Crate" height="23" src="http://i.imgur.com/sxve6.png" width="20"/&gt;      &lt;img alt="Hero Instance (Player)" height="37" src="http://i.imgur.com/xMeMf.png" width="79"/&gt;      &lt;img alt="Enemy Pawn" height="36" src="http://i.imgur.com/b2MZO.png" width="74"/&gt;      &lt;img alt="Mini-Boss/General" height="84" src="http://i.imgur.com/9ifbA.png" width="125"/&gt;  &lt;/p&gt;
&lt;p&gt;   &lt;img alt="Final Boss" height="164" src="http://i.imgur.com/eL02N.png" width="251"/&gt;  &lt;/p&gt;

&lt;p&gt;Have fun playing,&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;-Cham&lt;/strong&gt;&lt;/p&gt;</description><link>http://mrcham.tumblr.com/post/24411848100</link><guid>http://mrcham.tumblr.com/post/24411848100</guid><pubDate>Mon, 04 Jun 2012 14:01:56 -0400</pubDate></item><item><title>Future: Microsoft in 2019 (CONCEPT)
This is an amazing concept...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/RWxqSEMXWuw?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Future:&lt;/strong&gt; &lt;em&gt;Microsoft in 2019 (CONCEPT)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;This is an amazing concept preview of how Microsoft can further advance technology by &lt;em&gt;2019&lt;/em&gt;. To be honest, I personally think the ideas in this video will be accomplished by 2038. Although, since the internet was created, everything has been turning exponential (our technology continues to grow faster).&lt;/p&gt;
&lt;p&gt;Anyways, that’s enough from me, I’ll let the video say the rest (make sure you watch it on full quality).&lt;/p&gt;</description><link>http://mrcham.tumblr.com/post/24025858120</link><guid>http://mrcham.tumblr.com/post/24025858120</guid><pubDate>Tue, 29 May 2012 19:25:00 -0400</pubDate><category>microsoft future concept preview 2019</category></item><item><title>print("Hello World");</title><description>&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Hello everyone,&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sorry for the geeky title, just couldn&amp;#8217;t resist. In my mind I pictured my first post as a very extensive and detailed post on every aspect about my journey as a developer (which isn&amp;#8217;t the most exciting thing in the world). When you actually sit down and take the time to write out a post, you kind of just babble about random subjects.&lt;br/&gt;&lt;br/&gt;So I will not make this &lt;em&gt;extensive&lt;/em&gt;&amp;#8230; my internet is&amp;#8230; &lt;em&gt;expensive&lt;/em&gt; (I got a master&amp;#8217;s degree in poetry, don&amp;#8217;t be jealous).&lt;/p&gt;

&lt;p&gt;See you around! :)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;-Cham&lt;/strong&gt;&lt;/p&gt;</description><link>http://mrcham.tumblr.com/post/23959170893</link><guid>http://mrcham.tumblr.com/post/23959170893</guid><pubDate>Mon, 28 May 2012 19:06:59 -0400</pubDate></item></channel></rss>
